Here are some Video game examples that represent how Silence is manipulated within the ambiance. Each, both represent techniques of using silence to build tension within the environment. Within these genres, using silence subtly with other sounds really emphasizes that fear fact, keeping the atmosphere unpredictable and enforcing players to keep on their toes. Building sounds and mellowing them with silences adds that sense of unpredictability, making the game even more terrifying.
In these two video examples you can see how they both use silences to enhance danger. With the first clip 'Silent Hill: Homecoming' the environment is represented with small haunting sounds, but sometimes often get distilled in certain areas, its in these areas that enemies often crop up to make you jump.
In this clip taken from 'Project Zero 2' it is actually the build up towards the final boss, but the whole time on that path is silent. It puts the player into a position that they're unaware of how to react to, without sound influencing the story, or acting as a guide, the player begins to speculate what could happen. it's with this that the silence is used to create a climax of action at the end, to make the unexpected occur. It's these wonderful techniques that bring out the best fearful emotions in us all.
Bibliography:
. http://www.youtube.com
. http://www.youtube.com/watch?v=ujOSy1BSuwg [accessed Tues 22nd]
. http://www.youtube.com/watch?v=czmonaC3-7k [accessed Tues 22nd]
No comments:
Post a Comment